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Showing posts from December, 2015

Why you should use "Advanced texture type" more - Unity3D

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Welcome unity developers. Let me start with our normal workflow in unity. When we want to add a sprite into the game we just simply drag and drop it into the assets folder and we always remember to change the texture setting to sprite Same if you are using texture or normal map or any other type, you always remember to change texture type to its corresponding one. But let me ask you , how many times have you considered using advanced or actually though about what is its use ?! Don't worry I barely thought about it, not until recently a friend of mine introduced me to series of blog posts ( check the reference below ) from which it came to my mind to apply them to unity and you will see lots of real magic xD. Before we jump in let me clarify few points:  - This is kinda a very long subject so I will split it into series of blog posts .  - What is advanced texture type ? When you choose a texture type what unity do is choose the best setting for your image wh